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- Activities — Miscellaneous activities available while playing the game
- Alchemy — A guide to all things related to Alchemy
- Combat — How combat works and tips for winning battles
- Commerce — An overview of how buying and selling works
- Containers — Places to find, collect and store items
- Crime — How the game deals with crime and punishment
- Dead Thrall — A guide to using the high level necromancy spell
- Dragon RidingDB — A guide to riding dragons
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- Ingredients — List of the numerous alchemical ingredients in the game
- Items — General information about items in the game as well as specific data on special items
- Magic Overview — A guide to casting magic spells
- Magical Effects — Description of the effects available from spells, potions and scrolls
- Making Money — Effective money making methods for beginner and seasoned adventurers
- Mountain Climbing — Tips for effective climbing
- NPCs — Who the non-player characters are in the game
- Quest Timing — General guidance on the most beneficial or convenient times to complete certain quests
- Spells — List of all the spells available for purchase
- Statistics — A list of the statistics displayed in the 'General Stats' menu screen.
- Stealth — Options for stealthy characters
- Trainers — Where to learn skills without the hard work
- Transport — Options for getting around in Skyrim
- Traps — An assortment of trap types and how to recognize and avoid them
- Useful Poisons — How to create and use poisons
- Useful Potions — A short listing of a few useful potion and poison recipes
- Vampirism — How to become a vampire and how to cure it
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The UESPWiki – Your source for The Elder Scrolls since 1995
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This page lists Spells in the school of Alteration.
Spell Name (IDs) | Skill Level | Tome | Magicka Base Cost | Skill XP | Description and Effect Details | Where to Get |
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Candlelight
| 0 Novice | 44 | 21 | 2.5 | Creates a hovering light that lasts for 60 seconds:
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Oakflesh
| 0 Novice | 44 | 103 | 103 | Improves the caster's armor rating by 40 points for 60 seconds:
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Teleport Pet: ArachniaCC
| 0 Novice | 0 | 2.5 | Teleports Arachnia the spider |
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Teleport Pet: Bone WolfCC
| 0 Novice | 0 | 2.5 | Teleports Bone Wolf to your side |
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Teleport Pet: Demented Elytra NymphCC
| 0 Novice | 0 | 2.5 | Teleports pet Demented Elytra Nymph |
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Teleport Pet: Dwarven MudcrabCC
| 0 Novice | 50 | 0 | 2.5 | Teleports pet Dwarven Mudcrab |
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Teleport Pet: HildaCC
| 0 Novice | 0 | 2.5 | Teleports Hilda |
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Teleport Pet: Manic Elytra NymphCC
| 0 Novice | 0 | 2.5 | Teleports pet Manic Elytra Nymph |
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Teleport Pet: Nix-HoundCC
| 0 Novice | 0 | 2.5 | Teleports Nix-Hound |
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Teleport Pet: SkritchCC
| 0 Novice | 0 | 2.5 | Teleports Skritch |
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Teleport Pet: Sweet RollCC
| 0 Novice | 0 | 2.5 | Teleports Sweet Roll |
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Teleport Pet: ThistleCC
| 0 Novice | 0 | 2.5 | Teleports Thistle |
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Magelight
| 25 Apprentice | 87 | 84 | 12 | Ball of light that lasts 60 seconds and sticks where it strikes:
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Stoneflesh
| 25 Apprentice | 95 | 194 | 194 | Improves the caster's armor rating by 60 points for 60 seconds:
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Ash ShellDB
| 50 Adept | 425 | 251 | 251 | Targets that fail to resist are immobilized in hardened ash for 30 seconds:
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Detect Life
| 50 Adept | 332 | 100/s | 6.5/s per target | Nearby living creatures, but not undead, machines or daedra, can be seen through walls:
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Ironflesh
| 50 Adept | 341 | 266 | 266 | Improves the caster's armor rating by 80 points for 60 seconds:
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Paralysis RuneCC
| 50 Adept | 120 | 172 | 172 | Cast on a nearby surface, it explodes when enemies are nearby, immobilizing them for 8 seconds.
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Telekinesis
| 50 Adept | 326 | 170/s | 170/s | Can pull an object to you from a distance. Add it to your inventory or throw it:
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Telekinesis ArrowsCC
| 50 Adept | 341 | 50/s | 0/s | Releases suspended Telekinesis Arrows: |
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Transmute
| 50 Adept | 200 | 100 | 15 (scripted) | Transmutes one piece of unrefined Iron ore to Silver, or Silver ore to Gold if the caster is carrying any:
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Waterbreathing
| 50 Adept | 340 | 222 | 222 | Can breathe water for 60 seconds:
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Ash RuneDB
| 75 Expert | 635 | 418 | 418 | Cast on a nearby surface, it explodes when enemies are nearby, immobilizing them in hardened ash for 30 seconds:
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Detect Dead
| 75 Expert | 600 | 148/s | 9.25/s per target | Nearby dead can be seen through walls:
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Ebonyflesh
| 75 Expert | 650 | 341 | 341 | Improves the caster's armor rating by 100 points for 60 seconds:
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Paralyze
| 75 Expert | 685 | 450 | 450 | Targets that fail to resist are paralyzed for 10 seconds:
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Dragonhide
| 100 Master | 1389 | 837 | 837 | Caster ignores 80% of all physical damage for 30 seconds:
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Mass Paralysis
| 100 Master | 1280 | 937 | 937 | All targets in the area that fail to resist are paralyzed for 15 seconds:
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Equilibrium
| N/A | 250 | -25/s + 25 health/s | 0.01/s | Convert 25 points of health into magicka per second. Caster can be killed by this effect:
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Spell Notes
- The base cost for spells is the amount of magicka that would be necessary to cast the spell at 0 skill without any perks. The magicka cost at 100 skill is 41% less than the base cost; the cost can also be reduced via enchanted apparel and by unlocking various perks. See Spell Cost for the full magicka cost equation.
- Skill level indicates which skill perk needs to be unlocked to decrease the spell's magicka cost. 'N/A' is used for special spells whose cost is not affected by any perks.
- The 'Where to Get' column only lists guaranteed locations for obtaining the spell tomes. Most spell tomes are also available in random loot; see Spell Tome Locations and the table below for details.
- For higher-level spell tomes to become available for purchase, your skill in the school must be high enough (see the table below). Also, master-level spell tomes can only be acquired once that school's ritual spell quest has been completed.
- All spell tomes have a weight of 1.
- Skill XP can be modified by scripts and by the game engine itself under various circumstances. The exact XP you receive may vary from the numbers listed here.
- Magicka cost and skill XP are rounded down, both in game and on this page. Because of this, you may find that you cannot cast a spell even though it appears you have exactly enough magicka to do so.
Spell Level | Skill Level | Character Level, Boss Chest | Character Level, Random Chest |
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Novice | 0 | 1 | 1 |
Apprentice | 0 | 11 | 10 |
Adept | 40 | 23 | - |
Expert | 65 | 35 | - |
Master | 0/90† | - | - |
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†Master level spell tomes require the appropriate ritual spell quest to be completed to be sold; while the quests have a skill level requirement of 90 to initiate, if you have completed the quest and reset the skill by making it legendary, the spell tome should still be available for sale.
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