This game is one of the most unique in my collection. I love the exploration aspect as well as the semi-co-op. Download as many rules summaries and cheat sheets as possible, they help. You should always know what you can do and how those moves affect the game because the actual rules governing moves are simple.
- Archipelago Game Rules Cheat Sheet Download
- Archipelago Game Rules Cheat Sheet Printable
- Archipelago Board Game
Marc 17:05 21 Jan 15. My set's rules say oldest player goes first in one section and highest roll in another.groan. Also my rules don't mention that the last player to place an initial settlement places another straight after. But this is always how I've played it coming to the board game from the video game adaption where this is done and seeing why this rule is necessary. Easy to pick up even if you haven’t read the rules in months. One-page handout is all you need to use during the game. Ability to stat out Star Wars, Star Trek, and other IPs. Ability to mix Capital size large destroyers alongside small squadrons. Potential to play a full game in 1-2 hours.
Kings Cup rules drinking games, pun intended. It is simple to play, requires no special equipment, and offers a great way to get to know your fellow barsity athletes. It can be enjoyed with as few as a couple of players or, as many as you can handle so no one gets left out. It’s a great drinking game to get the party off to a roaring start. Give it a go, you won’t be disappointed.
Kings Cup rules are simple and are easy to follow. Cards are shuffled and arranged, face down, in a circle surrounding the Kings Cup. Players sit in a circle surrounding the cards with their own drink of choice. Each player takes a turn drawing a card and carries out the action assigned to that card. The game ends when the last King is drawn and the King’s Cup is demolished by the lucky, or unlucky depending on the contents of the cup, player who drew the last King . It doesn’t get simpler than that!
Card Assignment
Kings Cup rules are easy to memorize or customize to your party. The following summary of different actions assigned to each card are based on the most popular version of the game. You can also download a Free Kings Cup Rules Cheat Sheet (PDF) to aid you on game day.
Waterfall: Everybody drinks. No one can stop until you do.
Give 2: Assign one drink to two people or two drinks to one person.
Give & Take: Assign two drinks, and drink twice.
Rule: Set a rule to be followed. Anyone caught breaking the rule drinks.
Thumbs: Place your thumb on the table. Last person to place their thumb on the table drinks.
Hands Up: Raise your hand. Last person to raise their hand drinks.
Mate: Choose your drinking mate. They drink when you drink for the rest of the game.
Rhyme Time: Choose a word. Next person has to say a word that rhymes. First one to mess up or pause drinks.
Category: Choose a category. Next person has to name an item from that category. First one to mess up or pause drinks.
Girls Drink: All the girls must take a drink.
King’s Cup: Pour some of your drink into the King’s Cup. The person to draw the last King must drink from the King’s Cup and the game ends.
Kings Cup Rules and Variations
There are many variations of kings cup rules. Some are more difficult that others and you’re always free to come up with your own. Introducing a truth or dare component to the game is an easy way to boost the fun factor. Get as creative as you want or stick to the classic rule book. It is really up to you. Remembering all of the actions assigned to each card can be tricky, especially as you get tipsy, so the following cheat sheet may come in handy. Download Free Kings Cup Rules Cheat Sheet (PDF) in case you missed it. It may come in handy.
Check out the following video for a quick summary of the Kings Cup Rules. You can also check out other drinking games and drinking games with shots for more ideas.
Drink Responsibly
Drinking games are not for everyone. Know your limits and stay within them. If you’re hosting a party, that responsibility also extends to your guests as well.
Written By:
Lou Sylvester is your average 23-year-old male beer drinker. He likes what you like, and absolutely hates what you hate. He played his wealth of sports and enjoyed a successful 4-year college career. Majoring in Business but finding time to write has always been a passion for Lou. Enjoy the articles!
Arguably, bridge is the greatest card game ever. It not only is a lifelong friend, it also enables you to make lifelong friends because it’s a partnership game. From the four phases of playing a bridge hand to some expert advice on bidding, this Cheat Sheet helps you get started with playing bridge and then refine your game to increase your chances of winning.
The Four Phases of a Bridge Hand
Each hand of bridge is divided into four phases, which always occur in the same order: dealing, bidding for tricks, playing the hand, and scoring.
Dealing
Someone (anyone) shuffles the deck, and then each player takes one card and places it face-up on the table. The player with the highest card is the dealer. He shuffles the cards and hands them to the player to his right, who cuts them and returns them to the dealer. The cards are dealt one at a time, starting with the player to the dealer’s left and moving in a clockwise rotation until each player has 13 cards.
Bidding for tricks
In this phase, players bid for the number of tricks they think they can take. (It’s like being at an auction.) Because each player has 13 cards, 13 tricks must be fought over and won in each hand. The bidding starts with the dealer and moves to his left in a clockwise rotation. Each player gets a chance to bid, and a player can either bid or pass when it’s his turn. The least you can bid is for seven tricks, and the maximum you can bid is for all 13. The bidding goes around and around the table, with each player either bidding or passing until three players in a row say “Pass” after some bid has been made.
Playing the hand
The player who buys the contract, determined by the bidding, is called the declarer. The declarer is the one who will play the hand. The player seated to the left of the declarer puts down the first card face up in the middle of the table; this is the opening lead. The play moves clockwise. The next player, the dummy, places her cards face-up on the table in four vertical rows, one row for each suit, and completely bows out of the action. In other words, only three people are playing.
Once the lead is on the table, the declarer plays any card from dummy in the suit that was led; third hand does the same, and fourth hand, the declarer, also does the same. Whoever has played the highest card in the suit wins the trick and leads any card in any suit desired to the next trick. The same process goes on for all 13 tricks. The rule is you have to follow suit if you have a card in the suit that has been led. If you don’t have a card in that suit, you can throw away (discard) any card you wish from another suit, usually some worthless card. After 13 tricks have been played, each team counts up the number of tricks it has won.
Scoring
After the smoke clears and the tricks are counted, you know soon enough whether the declarer’s team made its contract by taking at least the number of tricks they bid. You then register the score. The deal moves in a clockwise manner; the player to the left of the person who has dealt the previous hand deals the next one.
Bidding Tips for Winning Bridge Games
In bridge, bidding is considered the most important aspect of the game. It’s a given that a good bidder equals a winning bridge player. Here are a few bidding tips to start you off:
Before opening, add your high card points (HCP): Ace = 4, King = 3, Queen = 2, Jack = 1. With 12 or more HCP, open the bidding.
To open 1♥ or 1♠, you need at least five cards in the suit.
With two five-card suits, open in the higher-ranking suit first. The rank of the suits, from highest to lowest, is spades, hearts, diamonds, clubs.
With two four-card suits, one a major (hearts or spades), one a minor (diamonds or clubs), open in the minor. With two four-card minors, open 1♦.
Open 1NT with 15 to 17 HCP plus a balanced hand (no voids, singletons, or two doubletons).
If your partner opens, pass with fewer than 6 HCP. With 6 or more HCP, bid your longest suit at the one level, if possible. Responding at the two level in a new suit requires 11 or more HCP. A response of 1NT shows 6 to 10 HCP and denies a four-card major if your partner opens 1♣ or 1♦.
Supporting your partner’s first bid major suit requires three or more cards in the suit; supporting any second bid suit requires four or more cards in the suit.
A primary objective in bidding is to locate an eight-card or longer major suit fit between your hand and your partner’s.
Archipelago Game Rules Cheat Sheet Download
Bridge Etiquette: Bidding Do's and Don'ts
Archipelago Game Rules Cheat Sheet Printable
In bridge, bidding is an exchange of information. During bidding, you’re trying to telegraph details about your cards to your partner. Your first impulse may be to develop some special bidding conventions that only you and your partner know. According to the rules of the game, however, you can’t have any bidding secrets with your partner; the same goes for your opponents. So even though the opponents may be bidding their heads off, you at least will know what their bids mean.
Here are some tips to help you keep your bidding on the straight and narrow:
Do try to use the minimum number of words possible when you bid. If you want to pass, say just one word: “Pass.” If you want to bid 3♣, say “Three clubs.” No more, no less.
Do be careful about how you use your voice. You may be tempted to bid softly if you have a weak hand or loudly if you have a strong one. Remember to keep all your bids at the same decibel level.
Don’t use body language. If your partner makes a bid you don’t like, don’t throw any looks across the table and don’t use any negative body language. If your partner makes a bid that you do like, you also must refrain from any telltale signs of glee.
Don’t give in to emotional reactions or breakdowns, no matter what happens during the bidding. Bridge is too great a game to mess it up with illegal signals, so keep an even keel.
Archipelago Board Game
Points Scored by Making Your Contract in Bridge
This handy table for bridge players shows how many points you score if you make your contract. Your bridge score depends upon which suit you end up in (including notrump) and how many tricks you take. For example, if spades are trumps and you bid for 8 tricks and you take exactly 8 tricks, read across the spade line to see that you scored 60 points. If you don’t make your contract, you don’t have to worry about this table because you don’t score any points, the opponents do!
Note: Game = 100 points. There are bonuses for bidding and for making 100 points or more on one hand.
Tricks Taken | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
---|---|---|---|---|---|---|---|
Notrump | 40 | 70 | 100 | 130 | 160 | 190 | 220 |
Spades | 30 | 60 | 90 | 120 | 150 | 180 | 210 |
Hearts | 30 | 60 | 90 | 120 | 150 | 180 | 210 |
Diamonds | 20 | 40 | 60 | 80 | 100 | 120 | 140 |
Clubs | 20 | 40 | 60 | 80 | 100 | 120 | 140 |